Dstl partnered with Army HQ’s Futures Directorate to run a campaign of experimentation using a range of war gaming tools, concluding with a series of events known as Army Wargame 23 (AWG23).
The aim of these events was to help shape the Army’s new Land Operating Concept (LOpC).
Dstl used three war games over 14 weeks to explore the strategic, operational and tactical aspects of the Army’s proposed new way of operating. As well as the impact of various capability enhancements to find and strike adversaries and defend from air attack. This included a manual war game (map, counters, dice and rule book) to understand how the Army might advance into the operating theatre and survive. Such as, through engagement with the host nation and making use of prepositioned equipment and munitions.
The British Army’s biggest wargame: redesigning combat for UK defence
A second high-level manual war game assessed the full warfighting capabilities of the division, while a detailed computerised war game, examined the tactical fight.
The wargaming output (which was subjected to a robust evaluation through the use of Dstl’s evidence framework approach) has been instrumental to the Army’s new operating concept, and has also informed the Army’s capability investment plan. These war games will also provide the context for land system concepts research over the coming years.
In response to these changes, the British Army will:
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